Follow the steps to create a simulation panel.
Real Size Measuring
Choose a standard size item on your image, i.e. average distance between shoulders. Click on the ruler tool , then click on one of the ends, drag the cursor to the other desired end, and release the mouse button. A line will appear, that you will be able to re-measure. It measures the real image size, which provides a realistic size to the whole image. nT VirtualVision will automatically calculate the rest of objects with the given measure.
Create a new panel
Press the new Panel button, located below the list of panels and a small window will pop-up, where we will select New.
To create a new panel, we must define de 4 corners anchoring-angles of the grid. Start by the top left angle with one click, and continue defining the other vertexes clockwise, always with double click, until you close the grid.
If you set points between the angles, you must set the same amount of points for each side.
Once the grid is closed and created, your new panel will then appear on the panels list, at first without any grouping.
Working with 'Smooth' option can apply smooth lines when creating curvy grids. The option can applied also after the grid is create from 'Setup' options.
With Smooth
Without Smooth
Panel Definition
Remember that with other tools you can rotate, re-size or move the whole panel. The changes can be made both from the Image Preview and from the Texture Preview windows
Panel Re-Sizing
Following we are showing two examples of re-sizing the grid from the Image and Texture Preview window.
Scaling the image grid will scale the grid only. The texture remains in same size:
Scaling the texture grid, the grid is enlarged in the Texture window, and therefore the checks size is reduced in the design. Pressing 'Shift' and resizing will keep the proportion:
Panel Rotation
Following we are showing two examples of rotating the grid from the Image and Texture Preview window.
Rotating the image grid will rotate the grid only. The texture remains in the same position:
Rotating the texture grid, the grid is rotated and we see the image checks rotated too:
Setups
For further settings, in the 'Setup' section you can change the mask selection and edit the with brightness, contrast and lights.